

Photo Credit: DeviantArt User 2HeadedMonster These Greek punishments not only help course correct the culprit, they serve as lasting warnings for others to avoid repeating the culprit’s dangerous behaviors such as greed or pride. I personally find the concept itself to be eerily reminiscent of Greek stories where the protagonist learns a particular lesson in a rather painful, torturous manner. One wrong move, and you could find yourself right back at the beginning, forced to start all over again. Using this hammer, you’re tasked with scaling obstacles that range from spindly trees to mountains to heaping piles of garbage. In the game, you take control of a naked man in a large, black cauldron whose only available resource is an unwieldy sledgehammer. Throughout my grueling ordeal in the game, I found myself harkening back to the endless hours I’d spent reading Greek literature in high school and college. With that out of the way, let’s dissect the unintentional similarities between Getting Over It with Bennett Foddy and Greek mythology. If you left the game thinking it was too difficult, try it again because it’s worth it.Before I dive into some comparisons between Bennett Foddy’s infuriating mountain climber and Greek mythology, I want to specify that I highly doubt these stories served as Bennett Foddy’s main inspiration during the game’s creation.įor a closer look at the game’s development, be sure to check out our interview with Bennett Foddy. I understand that that isn’t nearly as good as world record material but I feel proud of my accomplishment. Once it was fully golden I decided to keep going and I’m glad I did as 6 hours of gameplay to win once became 30, then 20, 10, until I reached my record time of 4 minutes to beat the game. As time went on I kept getting wins and my pot kept getting more shiny.

3 successful climbs grew to 15 then 25 and soon I began wondering if I had it in me to get the golden pot. But, as time went on I kept beating it and falling then climbing back up and beating it again. This was both great and agonizing as the parts of the game that I despised were back to haunt me. It stayed in my home screen for around a year and I never looked at it until one day when I decided to revisit it. I (obviously) was frustrated at the game but since I beat it I put it down thinking I was done with it. I downloaded this game a couple of years ago and beat it once with a time of around 6 hours. When it comes to negatives… I honestly wouldn’t change a single thing about it. In fact, I will go as far as to say that this is one of the greatest experiences that I’ve ever had playing a video game.

This maybe an homage to another game (similar in gameplay) called “Sexy Climbing”, but Bennett Foddy has put together something with his own original spin and artistic liberties that makes this game differ from it enough. What each section of the game that seemed like an impossible jump or climb, later became just another bump in the road on my journey, because I’ve seen what failure looked and felt like from that before. Every time that I fell from high up, sure I lost plenty of my progress, but I got faster at observing and adapting to my surroundings that it didn’t take me too long to get back to where I originally was. “Getting Over It” is not just a difficult game to play, but a testament for a player to learn that failure is okay. It is rare for me to come across a game that is excruciatingly challenging, but has a reason for being.
